PM3.02 - Captain Falcon - Subaction - FinalStart
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 |
110 |
111 |
112 |
113 |
114 |
115 |
116 |
117 |
118 |
119 |
120 |
Stats
IASA: |
None |
Hitboxes active: |
28 |
Hitbox set 0 hits: |
28 |
Subaction Index: |
0x1e1 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:28
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Shieldable |
Remain Grabbed |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
200 |
0 |
100 |
80 |
Normal |
Burn |
MD |
false |
0.3 |
false |
true |
true |
6 |
1 |
|
0 |
1 |
10 |
200 |
0 |
100 |
80 |
Normal |
Burn |
MD |
false |
0.3 |
false |
true |
true |
6 |
1 |
|
0 |
2 |
10 |
200 |
0 |
100 |
80 |
Normal |
Burn |
MD |
false |
0.3 |
false |
true |
true |
6 |
1 |
|
Scripts
Main
- AsyncWait(27.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 200, kbg: 100, shield_damage: 0, bkb: 0, size: 19.0, x_offset: 0.0, y_offset: 12.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 0.3, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: false, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 200, kbg: 100, shield_damage: 0, bkb: 0, size: 22.0, x_offset: 0.0, y_offset: 12.0, z_offset: 30.0, tripping_rate: 0.0, hitlag_mult: 0.3, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: false, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 200, kbg: 100, shield_damage: 0, bkb: 0, size: 19.0, x_offset: 0.0, y_offset: 12.0, z_offset: 50.0, tripping_rate: 0.0, hitlag_mult: 0.3, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: false, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: false })
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(38.0)
GFX
SFX
- AsyncWait(18.0)
- SyncWait(5.0)
- SoundEffect1(3503)
- SyncWait(44.0)
- SoundEffect1(3490)
- SoundEffect1(3593)
- SoundEffect1(3591)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(23.0)
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(67.0)
- Rumble { unk1: 13, unk2: 0 }